Charlie Neville, Game Designer
Game Portfolio

Our Name Is The Stars Official Narrative Trailer

Our Name Is The Stars

August 2023 – May 2024

Our Name Is The Stars is a 3D space adventure game where you complete engaging missions to explore new sections of the game world, progress the storylines of characters that culminate in an overarching narrative, and solve the mystery of your father’s disappearance.

The game is still in production with a team of 25 people.

Role: Design Lead

  • Maintained the Game Design Document
  • Created documentation and presentations regarding aspects of design
  • Managed all Designers on the project
  • Assigned tasks on Jira to Designers
  • Organized and led Design meetings
  • Helped concept and design the Core Gameplay Mechanic and Loop
  • Helped concept and decide on the Story and Characters
  • Helped concept Level Layouts for all Missions
  • Helped storyboard the Trailer
  • Playtested and documented bugs
  • Collaborated with Art, Programming, Sound, Writing, QA, and Production
  • Collaborated with others towards a shared vision
Quality Assurance Trailer

August 2022 – April 2023

Quality Assurance is a 3D open-ended, satirical sandbox game set in an office space environment, where you are tasked with “testing” a series of bizarre sci-fi products throughout your shift.

Role: Lead Game Designer

  • Wrote the Game Design Document
  • Designed the Core Gameplay Mechanic and Loop
  • Designed Win and Lose Conditions
  • Designed all Clipboard Tasks (player objectives)
  • Designed the HR System
  • Designed the Mega Murphy Boss fight
  • Created all UI layouts, including the majority of their functionality
  • Created the Office map layout
  • Placed and orientated a vast majority of structures, objects, and NPCs
  • Helped concept and design all five Products (wacky weapons)
  • Set the scene lighting
  • Collaborated with others towards a shared vision
Cavernous Dark Trailer

August 2021 – December 2021

Cavernous Dark is a 2D top-down horror game where the player is stranded in a monstrous cave with a flashlight as their only source of vision.

Role: Producer, Game Designer, & UI/UX Designer

  • Designed Core Gameplay Mechanic and Loop
  • Designed and Implemented the introduction reading and first cutscene
  • Designed all UI layouts
  • Helped concept and design gameplay events
  • Helped concept and design both enemy types
  • Helped concept and design the overall plot
  • Organized the team
  • Assigned tasks
  • Collaborated with others towards a shared vision
Play Video
Full In-Game Tutorial

August 2020 – December 2020

The Dark Adventures of Slimey is a 2D black and white, side-scroller platformer, where Slimey traverses through areas filled with guards in a search for gold.

Role: Solo Game Developer

  • Wrote the Game Design Document
  • Designed the Core Gameplay Mechanic and Loop
  • Designed, Implemented, and Programmed everything in the game (excluding sound and music creation)
  • Created all unique Art Assets

WIPs

Boss Fight Clip

Project Gladiator

Late May 2023 – Mid August 2023

Project Gladiator is a prototype for a rougelike where you are a gladiator pitted up against monsters in a fight to the death. Players can make use of the weapons scattered on the ground and wounds (crit spots) on the monster to deal more damage. Players have a chance to create wounds by throwing their weapon into the boss, having it lodge inside, and ripping it free. The small lines are debug rays showing the player’s weapon swing and the movement of the boss.

Role: Solo Game Developer

  • Wrote a work-in-progress Game Design Document
  • Designed the Core Gameplay Mechanic and Loop
  • Designed, Implemented, and Programmed everything in the prototype
  • Experimented with First Person Melee Combat and Critical Damage Spots